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![]() ![]() Slap twin vibroblades with two-weapon fighting and watch him go to town. To begin, our furry friend starts off with massive STR and CON, making him an early game wrecking machine. I consider this one a Shakespearean tragedy of epic proportions. If you enjoy humorous builds, T3 can be quite the tank, so he has that going for him at least. ![]() Luckily for this astromech, he is redeemed in KOTOR 2, but his initial appearance still leaves much to be desired. Probably would have been better off being blown up while repairing the Ebon Hawk's power conduits. Overall, T3 just doesn't bring much to the table in either strategy or story. Anything he does, any other companion can do better AND be efficient in combat. You can destroy pretty much any door, so security is never mandatory, and neither is computer use unless you love spiking. 20 INT is good only if you value skills, which, for the average player you aren't going to put much investment into beyond persuade and repair. While none of this is exactly his fault, as he is a utility droid, they could have done SOMETHING else (except maybe selecting him for the Leviathan). He exists solely to open a fucking door into the Sith base, and literally nothing more. Seriously, unless you are going for a skill-centric group (WHY), he functions as a weak R2. If he wasn't necessary for the advancement of the story, I would have excluded him. ![]()
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